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1. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
So it is effectively a JF with more cargo room? How far can it jump because if it is only as far as a carrier...might as well use a carrier. If on the other hand its cargo was a lot more then 3 fitted BS say 4-5 then I could see it being used. T...
- by Riikard Thexder - at 2014.11.10 22:44:28
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2. The Market on SISI?? - in Test Server Feedback [original thread]
Awesome Thanks CCP Habakuk
- by Riikard Thexder - at 2014.10.11 00:50:00
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3. The Market on SISI?? - in Test Server Feedback [original thread]
what is with the market on SISI, you have to search for everything instead of the standard setup. I hope this is a bug and not a feature coz it is horrible. I do alot of market trading and I know what im looking for, but geez I would hate to be ...
- by Riikard Thexder - at 2014.10.10 02:16:00
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4. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
A POS logi unit that reps your ships and restores cap.....or just change the ship maintainance unit to be able to do that. An Area Of Effect cloaking unit....so it cloaks all ships with in a 5km radius, good for safe spots and or gate camps
- by Riikard Thexder - at 2013.11.13 23:08:00
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5. Loot All!! - in Player Features and Ideas Discussion [original thread]
Yeah sorry I should of elaberated on the idea, I did indeed mean for after you have tractor beamed and salvaged wreaks so that they where in the 2500m radius. It is just to cut down on clicks, in a noccy you would click 150 times to clean up 50 ca...
- by Riikard Thexder - at 2013.06.10 11:42:00
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6. Loot All!! - in Player Features and Ideas Discussion [original thread]
Make a 'Loot all nearby wreaks' already plz... Make it connected to your 'safety switch' so if its green, loots all nearby white wreaks etc...
- by Riikard Thexder - at 2013.06.09 06:00:00
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7. AoE Cloaking Device - in Player Features and Ideas Discussion [original thread]
A high slot module that cloaks all ships around it with in a 5km range, So a support ship can have it active while fleet memebers can sit concealed and wait to attack. Support ship wuld have a greater targeting lock delay (like normal un-cloaking...
- by Riikard Thexder - at 2013.03.05 23:17:00
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8. BioMass and Skill Point Refunds - in Skill Discussions [original thread]
its not about me wanting to erase the past, i dont want to biomass my toons, change my toon in anyway, I just had an idea, and i thourght I would put it out there to see the reponse....so far negative
- by Riikard Thexder - at 2013.02.21 03:44:00
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9. Introducing the Behemoth Battle Ship - in Ships and Modules [original thread]
Hakaimono wrote: Balance dreads first. Maybe it'll be enough that we won't need a niche ship class Still will not be able to bring them in to HS for POS removal
- by Riikard Thexder - at 2013.02.20 23:14:00
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10. BioMass and Skill Point Refunds - in Skill Discussions [original thread]
Again just putting it out there for thourghts. We pay for SP each month, I think that if we are ever to biomass a toon for what ever reason we should get the SP back to spend on that account/toon slot. Now I dont think we should get 100% back eit...
- by Riikard Thexder - at 2013.02.20 23:08:00
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11. Introducing the Behemoth Battle Ship - in Ships and Modules [original thread]
Name: Gokstad Hull: Maelstrom Role: Behemoth The Behemoth class Battleship is pure brute, with the ability to mount two Extra Large turrents it is geared toward high damage of orbital structures and enemy battle ships. Due to the extra mass neede...
- by Riikard Thexder - at 2013.02.20 22:54:00
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12. Sticky:EVE Online: Retribution 1.0 Feedback - in EVE Information Portal [original thread]
Justin Cody wrote: Keko Khaan wrote: Riikard Thexder wrote: BRING BACK THE RANDOM FACTION SPAWNS AFTER DT. Also bring back random faction spawns after 00:00. Since 4th of decmeber ive got only 1 faction spawn. One domination saint ...
- by Riikard Thexder - at 2013.01.16 22:33:00
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13. Sticky:EVE Online: Retribution 1.0 Feedback - in EVE Information Portal [original thread]
I have some feedback about rebtribution. Like most of it.....But I think it sucks that you killed the random chance of finding faction spawns in null belts after down time. Every night (in AU) during our prime game time we have to put up with the...
- by Riikard Thexder - at 2013.01.16 11:36:00
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14. Faction Spawns Nerfed?? - in Missions & Complexes [original thread]
Tauranon wrote: Riikard Thexder wrote: I used to do this all the time with great success, I would encounter 3-4 faction spawns a night, this is the first time i have been out since the patch and was just wondering if it where the case. An...
- by Riikard Thexder - at 2013.01.16 00:21:00
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15. Faction Spawns Nerfed?? - in Missions & Complexes [original thread]
I used to do this all the time with great success, I would encounter 3-4 faction spawns a night, this is the first time i have been out since the patch and was just wondering if it where the case. And Zhilia Mann I am very familiar with Probabi...
- by Riikard Thexder - at 2013.01.15 22:56:00
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16. Faction Spawns Nerfed?? - in Missions & Complexes [original thread]
Hey Guys, I was just wondering if anyone knew if faction spawns had been nerfed, I used to come out to null and roam the belts and find heaps of faction spawns along the way, now I have been out here 2 days and traveled threw 23 systems with god ...
- by Riikard Thexder - at 2013.01.15 21:33:00
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17. Sticky:Dev Blog: Bounties, Kill Rights, New Modules and War in Retribution - in EVE Information Portal [original thread]
You would need a pretty high bounty on you 5+ sec stat toon for anyone to think about attacking you in HS. Your not going to be constantly attacked if you have a bounty. Your sec stat is a measure of your law abidding, you kill alot of rats etc Em...
- by Riikard Thexder - at 2012.12.12 22:57:00
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18. Sticky:Dev Blog: Bounties, Kill Rights, New Modules and War in Retribution - in EVE Information Portal [original thread]
DeMichael Crimson wrote: Cayle Deteis wrote: Can you explain the new Bounty system logic? Everyone putting bounty to anyone. wtf logic is that? I thought bounties are consequence of illegal actions, (like killrights) instead Could you find y...
- by Riikard Thexder - at 2012.12.10 23:05:00
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19. Cryme watch - in Crime and Punishment [original thread]
Anstian Egivand wrote: HTFU. ^^ Join Cup Of ConKrete
- by Riikard Thexder - at 2012.12.06 05:04:00
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20. Remote repping in empire - in Crime and Punishment [original thread]
You go GCC, your ship and your pod is free for all to kill!! Myself and a corp mate where trying some fittings out last night, we had no flag with anyone but ourselves, a mate repped us (neutral) got guardian blown up and podded for his help. No...
- by Riikard Thexder - at 2012.12.06 04:59:00
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